GameFlow experience model: understanding player enjoyment in pervasive adventure geocaching game
نویسنده
چکیده
Game developers have identified, explored, and discussed many of the key issues that arise for players interacting in game worlds and the physical world. This study presents the GameFlow experience model, which is empirically tested by six case studies, with the focus on the interplay between player enjoyment and social context. Geocaching is technology-supported treasure hunt activity that uses a Global Positioning System (GPS) receiver or a smartphone with a geocaching application to find something hidden by other players (Geocaching.com). The results provide a deeper understanding of enjoyment in real-time gaming played in the physical world and other users could follow your experiences virtually, along with the identification of the strengths and weaknesses of the GameFlow experience model as an evaluation tool. This study concluded that the GameFlow experience model could be used in its current form to evaluate pervasive adventure games. This study presents design guidelines for designing and evaluating enjoyment in adventure games.
منابع مشابه
Pervasive GameFlow Identifying and Exploring the Mechanisms of Player Enjoyment in Pervasive Games
ion The third part of the process deal with the final refinement of the empirical findings into more general conclusions concerning the phenomena studied. In this step, the outcomes of the analysis (the empirical results) are translated into the format of a model. At this point, they can either be compared and related to existing models, theories or frameworks in order to contribute to those by...
متن کاملUsing an RFID game to phenomenologically test a theoretical systemic model for describing ambient games
Imagine what Brian Eno’s genre defining 1978 album Music for Airports (Eno, 1978) would be if it were a game. The game might produce a mood in an environment; the player able to dip in and out of play, which could be facilitated by not having to carry gaming devices, allowing periods of disengagement from the game. The player’s everyday actions would generate data to move the game forward, caus...
متن کاملHarnessing player creativity to broaden the appeal of location based games
Despite being the subject of considerable research effort location based games in general have failed to attain the popularity and longevity of similar activities such as geo-caching or orienteering. This leads us to the question are the games designed thus far taking too much inspiration in their design from console and pc games leading to games that are too inflexible and failing to support t...
متن کاملThe Pleasures of Success: Game-Related Efficacy Experiences as a Mediator Between Player Performance and Game Enjoyment
In the present study, the interplay of player performance, game-related self-efficacy experiences, and the resulting effects on game enjoyment are investigated. We hypothesized that a player's performance stimulates enjoyment via its potential to stimulate game-related self-efficacy experiences. In a laboratory setting, participants (N = 213) played a jump 'n' run game. Their performance during...
متن کاملModeling Motivation in a Social Network Game Using Player-Centric Traits and Personality Traits
People are drawn to play different types of videogames and find enjoyment in a range of gameplay experiences. Envisaging a representative game player or persona allows game designers to personalize game content; however, there are many ways to characterize players and little guidance on which approaches best model player behavior and preference. To provide knowledge about how player characteris...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید
ثبت ناماگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید
ورودعنوان ژورنال:
- IJWMC
دوره 7 شماره
صفحات -
تاریخ انتشار 2014